Spacewalk
Album • August 20, 2025
A wordless, cinematic trip through space inspired by Interstellar.
Story
By the time I started Spacewalk, life had shifted again. In September 2024 I moved out to study in another city, into a shared apartment. The walls were thin, and singing felt awkward because I knew everyone could hear me, so I leaned into instrumentals instead. That’s how this whole project was born: an electronic, wordless album.
I’d always liked house and techno, but I never really nailed the sound before. With Spacewalk, I finally felt like I was figuring it out, making tracks that actually sounded how I wanted them to. At first, it wasn’t a concept album at all, just a bunch of electronic songs. But when I started naming them, I realized they could fit into a bigger arc. That’s when the idea of making it a kind of Interstellar-inspired journey developed.
Writing & Themes
The album tells the story of a space mission. It starts with wonder and discovery, but gradually shifts into chaos and loss. Nocturne and Mirage are wide-eyed, gazing out into the stars. Spacewalk is a bit more dynamic, in a movie this track would be played over like a montage or something. Disturbance sprinkles in a little tension in between, that strangeness of space creeping in. Then, something goes wrong in Breach, the mission collapses and communication breaks down. Lost Signal then has the vibe of being stranded in space, everyone else millions of miles away. Finally, Detach closes it all with sacrifice: one person letting go, so the other can survive.
It’s a narrative, but the songs also stand on their own. Each track has a distinct personality, its own sound design, but together they tell this cinematic arc. I wanted it to feel like a continuous piece, something you could just close your eyes to and drift away with.
Production
If there’s one thing this project taught me, it’s to get way more creative with synths. Every track has some unique element, a texture or sound, that makes it stand out. Compared to my vocal albums, this was pure experimentation: I wasn’t worried about structure as much, I was just doing what felt right. The hardest part was probably Detach. I had this idea of a really emotional, interstellar-like ending, but I just couldn’t make it sound right. It took a while to get there, but once I did, everything clicked.
Overall, I was really pushing myself to make something that felt big and cinematic. I wanted the production to match the scope of the story, and I think I got pretty close.
Looking Back
I see Spacewalk as a turning point. It showed me I could make electronic music that actually worked, and it gave me confidence with sound design in a way my vocal albums didn’t. If there’s one thing I’d change, it’s the reliance on drum loops. I still haven’t dug into making the drums myself, which is definitely a bit lazy. But honestly, if it helps me realize the vision of the song, and it sounds good – why not use them?
Even though it came out so close to Born For More, and I didn’t really do any promo for it, I don’t regret releasing it. It’s its own universe, a cinematic little voyage, and it captures exactly what I wanted: that feeling of drifting through space, somewhere between wonder and loneliness.